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Field notes · Index18 entries · RSS ↗

Deep-dives on the technical decisions behind my work.

Engine systems, security pipelines, audio synthesis, game design reviews, incident investigations. Some technical posts are detailed enough that I could rebuild the project from them, and that's the point!

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  1. 1Apr 20, 2026Play · CritiqueN° 1·Play · Critique·Apr 20, 2026·17 minApr 20, 2026·Play · Critique

    Minecraft, 5.2 / 10: separating the product from the phenomenon

    Reviewing Minecraft in 2026 as a commercial product instead of a cultural phenomenon, held against the genre specialists that overtook it (Terraria, Factorio, Valheim, Dwarf Fortress) and against Mojang's own resources. The honest score is well below consensus, and the gap between best and important is the most interesting thing about it.
    17 min
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